How do i rotate my bullet in the direction it's going?

I have a bullet, fired from a turret. The bullet bounces and still has to rotate in the right direction.
I tried rotation follows velocity, which just points the bullet downwards.
I tried things with UKismetMathLibrary::FindLookAtRotation and some other more complicated things.
I just want it to point into the right direction which should not be that hard yet everything fails.

Is your bullet just a projectile? If so, they fire along X, so just rotate your bullet mesh in the BP so it faces along X.

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that actually did it wow ty

Answer: Always make sure you rotate your projectile in the right direction (see comment of ClockworkOcean)

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