I am creating a beach and I have a rippled sand material in my landscape material. However, I want to rotate that particular material to always be rotated toward the water (or rather the core of the island).
I thought the alpha brush or pattern brush would do that, but it does not seem to rotate the material but only the brush.
Is there a way without having like 5 different landscape material layers?
Thank you! But would that not require me to have a bunch of materials cluttering up my landscape layers for every rotation I need? I need a different rotation for every angle the water hits the island.
You might be able to do something with distance fields, or RVT.
You know all these tutorials about blending object with the terrain? If you had an object ( set hidden ) under the edge of the water actor, you could use that blend area to use a texture / normal aligned with the water edge?..