How do I Rotate components by joystick input at different rotation rates?

That’s great to hear. I’m still stuck on my roll limits. It’s really the only thing I want to do. Working off local and actor. Why it’s trying to force me to the pitch and yaw that won’t be affected at all is beyond me. I tried vectors the other day and the dragon wouldn’t budge. I know my way will work. Just have to figure out how. What you did does make sense though as far as vectors go. Can you do a full 360 degrees if you want?