I currently have a line trace, and when it hits a solid item, I an spawn an actor there.
Now I want to rotate it so it looks as if it was fired by the line trace. (Think arrow from a bow).
I’ve broken the hit result (for Blocking Hit and Location), and I’m hoping one of those will output what I need, but I have no idea what some of them mean.
Thank you. I had to Get Right vector for some reason, as everything was spawning at right angles (although that has been a problem all through this project ), but that worked!