So I have a problem with my rolling ball game (using UE4 4.26), I got all the movement functionally: WASD to move and spacebar to jump. And I added a moveable camera using a spring arm and a little blueprinting. But the movement and moveable camera don’t get along, for example when I turn my camera 90°, my ball (which is a pawn) doesn’t rotate with the camera. So my camera rotation is 90° and my ball rotation would be -90° which inverts the WASD controls. So I need to rotate the ball with the camera, so when my camera rotation is 90°, the ball rotation is 90° as well. Any other methods would be appreciated and please note that the blueprint class is a PAWN not character.
Please be aware I am new to UE4 and would be appreciated if your specific!
Thanks in advance!