I made a muzzle flash particle system for a gun in VR. The particle looks how I want it to but it always stays rotated in the same direction no matter which way the gun is facing. I have tried spawning the emmitter and grabbing the location and rotation of a bullet socket and using those. I’m pretty sure the problem is within the particle settings but I can’t figure out what it is. The “Use Local Space” is set to true. The location is correct but the rotation won’t update. Any ideas on how to fix this would be appreciated.