I’m currently reverse engineering/importing UI Materials Lab (unreal engine project by Epic). I’m stuck on gradients, because I find the materials provided too inflexible. For instance, what if I want a gradient that’s at a certain angle? I’ve checked online tutorials for answers as well and all I can find are instructions on how to make either a horizontal gradient or a vertical gradient. Can anyone help with this?
Hey there,
check the node “CustomRotator”.
You are welcome
I’ve tried this but what ends up happening is that the gradient cycles, kind of like an RGB gamer light.
I know how to make simple gradients like this, but it’s restricted to horizontal or vertical gradients bc I’m just fading using UGradient or VGradient. I’m guessing that in order to do any other angle, I have to do shenanigans using both U and VGradient but that math is beyond me for now.