Ok really not happy here. I upgraded to 4.14 but have run into numerous glitches that made me want to revert back to 4.13 but now all of my assets that I changed in 4.14 are no longer compatible with 4.13. Static meshes, umap files, materials, anything I changed in 4.14 doesn’t show up in 4.13 even though I can see the files in the uproject folder.
Is there a way to revert a project back to a previous engine version?
Thanks Alltvin but It’s not a matter of getting the project to open in another engine version, that’s easier done by simply creating a clean project in the version you want and copying the content over manually. My issue is that the files that I’ve edited in UE4.14 will no longer read in 4.13. I’m wondering if there’s a way to get all of my files to open/work in 4.13. Otherwise I’m stuck waiting for Epic to sort out these glitches I’ve been experiencing.
Yeah I assumed not but thought I’d see just in case there was a way to strip out a header file in a text editor or something
Play in Editor and Play Standalone are giving totally different results. Mostly audio issues where my audio cues simply don’t play in stand alone but they do in editor. Also some issues with the resolution of textures. I have a grass model where the blades are crisp and clean in editor but low res and blocky in standalone. I’m going to delete my saved and intermediate folders now and see if that fixes anything.