I have an overlapping trigger box which rotates the camera 180 degrees to show the character from the opposite perspective when they are in a specific area. The camera transition works fine, but the existing left and right controls remain the same and as a result aren’t relative to the new camera position (so pressing right makes the character go left, vice versa). I’m using the default 3D SideScrollerExampleMap if that helps as a reference. Is there a simple way to resolve this so that the left and right input is reversed to compensate for the new camera angle? The below image is the blueprint script of the camera transition. Thank you in advance!
From the input axis you can multiply them by -1 to reverse the controls, just set it up so that when you switch sides with the trigger box the values go from a positive value to a negative one on the input axis.
did you find any solutions please ?