Hi there, just a general input question here. I have a set of inputs binded to various things; the usual things like character movement, interaction and jumping.
What’s the process for reusing these inputs for in-game menus. Just say, I want the ‘A’ button on my controller to jump but also for selecting things in an in-game menu.
I’ve read a bit about the ‘enhanced input’ options that are going to be the default in 4.27 and that seems like a good approach, where you can have different modes for different scenarios.
What’s the usual way everyone has been doing it so far in the engine? I got some code working fine but it was strange using my ‘Jump’ input to make selections so that’s probably not the right way to do it haha.
Thanks a lot.