I’ve been trying to get the mouse position via the function GetMousePosition() within the controller class that I created. How can I accomplish this? I’ve been running below code, but the coordinates that I always get are : 0 and 0.
Additionally the GetMousePosition returns true.
void AControllerPlayer_Last::GetPointerLocation()
{
float LocationX;
float LocationY;
GetMousePosition(LocationX,LocationY);
FVector2D MousePosition(LocationX, LocationY);
UE_LOG(LogClass, Log, TEXT("Coords x : %i, y : %i"), LocationX, LocationY);
}
This is the controller that I’ve put to be used along with a new game mode.
I’m trying to learn to use C++, which I’m not good at :).
Thanks !