yes, you need to have the same joint axis. A good way to do this is export the HeroTTP skeletalMesh as an FBX and use that as your basis, or at the very least, use it for reference.
yes, you need to have the same joint axis. A good way to do this is export the HeroTTP skeletalMesh as an FBX and use that as your basis, or at the very least, use it for reference.