IcyFlqmes
(IcyFlqmes)
July 25, 2018, 3:08pm
5
NilsonLima:
For the animations to play correctly, it is expected to at least the target mesh to have the same bone hierarchy (how the bones are connected and must have the same set, not less). A target skeleton can have more bones thou (females with jiggling nipples is an example), so rule is: to play an animation from a skeleton in another skeleton requires the second one to have the same bone amount (hierarchy for correctness).
I was afraid this would be the problem. I’ll have to get my characters re-rigged and weighted to fit the mannequin’s skeleton. Thanks for the response!