If you lock axis, and you try to move in that direction, it is locked, i guess what im kinda looking for is a “lock rotation” button for physics
I would like to FORCE an object to stay upright when i am simulating it
The application i am trying to use it for is when i use the movement component from the first person template, i can either use the default movement component, which allows me to walk, OR fly but not walk and for example, boost up or use physics on the character
Or, simulate physics on the root capsule component, that allows me to use set physics linear velocity and the various physics functions to make a useable jetpack in 3d, i can boost up, down left right ect, and when i fall to the ground, i can use it to go forward
HOWEVER, this makes the capsulecomponent fall over, because it is simulating physics, the only solution i have found to it is to set the rotation on the capsulecomponent to stay upright during every event tick, and this causes some weird issues that i assume would not be there if you could sim physics on it without it falling over
EDIT: I realise i may be going about this wrong, but i have been attempting through irc and answerhub to get the “right” way of making the movement component able to fly but i guess the real issue is gravity
If i simply used set location to fly, i would need to manually set all the physics options myself, the drag, the acceleration, gravity, ect,ect