My project played fine in the editor but crashed when I tried to play it as a standalone game. Now the editor crashes when I try to load my project. I can create a new project and everything works fine.
This is the error I received:
Assertion failed: !bGenerateNonMirroredCollision || CookedDataReader.ConvexMeshes.Num() == 0 || CookedDataReader.ConvexMeshes.Num() == AggGeom.ConvexElems.Num() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.4\Engine\Source\Runtime\Engine\Private\PhysicsEngine\BodySetup.cpp] [Line: 120]
Stack:
Address = 0xf2674ba6 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Core.dll]
Address = 0xf24f8605 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Core.dll]
Address = 0xdc2cc67f (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Engine.dll]
Address = 0xdc2e8cd4 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Engine.dll]
Address = 0xf2d2b7ea (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xf2d94b26 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xf2da5fc8 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xdf1692b4 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
Address = 0xdf15c4bd (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
Address = 0xdf14a261 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
Address = 0xdf457a60 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
Address = 0xdf1c2864 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
Address = 0xdf1c24b8 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
Address = 0xdf491570 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
Address = 0xdf456590 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
GuardedMain() 0x3f4ec3bd + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\launch.cpp:125] [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor.exe]
GuardedMainWrapper() 0x3f4ec4ea + 5 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor.exe]
WinMain() 0x3f4f81c9 + 17 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\windows\launchwindows.cpp:201] [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor.exe]
__tmainCRTStartup() 0x3f4f8ff9 + 21 bytes [File=f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor.exe]
Address = 0x775459ed (filename not found) [in C:\Windows\system32\kernel32.dll]
Address = 0x7777c541 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
Address = 0x7777c541 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]