Hello! I’ve been trying to find an answer to this question for some time, but the closest I can find is this:
[AnswerHub question]How to respawn a player in Blueprint? - UE4 AnswerHub
So, Shadowriver’s answer does make sense, and it sounds like a pretty usable solution.
But the problem is that I’m completely new to blueprint, and visual scripting in general, so I have no idea how to tell the game engine to spawn a pawn when the player character is destroyed, and then make the player controller possess that pawn. I also don’t understand how that pawn will know how to move just by being possessed by the controller. Because all my movement input scripting is in my character blueprint, so I don’t see how some random pawn will know how to react to the input from the controller.
Could anyone please explain this to me with a bit of detail, so I can understand it?