Very new to unreal, I keep thinking I’ve made some kind of very basic error but can’t figure it out.
I have a BoxTrigger in my level, and an animation blueprint with some animations set up. I wanted the blueprint to play an animation when a specific cube is overlapping the boxtrigger.
This is a screenshot of the BoxTrigger blueprint inside my level, and I’m trying to send the overlap data for the Grabbable_SmallCube to the Male_AnimBP using the Pointing function I made inside the Male_AnimBP blueprint.
The PointRef is the object variable I made for the Male_AnimBP and it seems I have to set the variable at BeginPlay to stop an access none error. Tried using GetGameMode pin for the cast to Male_AnimeBP but it says that it doesn’t inherit. Please help.