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How do i replicate unity's stencil buffering shader in unreal
Development
Platform & Builds
XR Development
VR
,
question
,
stencil
,
unreal-engine
,
UE4
Vertex_Soup
(Vertex_Soup)
May 15, 2019, 7:57pm
2
For the first one you can try
parallax occlusion mapping
in shader. I’m not sure about second one.
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