Hi,
I’m trying to replicate pitch input over a networked game. For now, only the rotation of the player is being replicated. I tried these setups:
None of them work. Please note that I’m not using blendspace, but simply put the gun as a child of the FirstPersonCamera:
And it actually works it singleplayer!
I read a few posts regarding this issue but most of them involve using a blendspace. Is it possible to replicate pitch input without it? If so, how?