How do I render particles with constant screen space size?

I would like to do this too, in Unity I would simply make the size of a particle huge then set the max screensize to something quite low. Unfortunately I can’t find any setting similar to “max screensize” in UE4. I’m really surprised because if you have a small but expensive particle it could be super expensive if the player decides to stare and zoom into to make it fullscreen :frowning: