Hey, im trying to render out passes for my demo reel, I tried making an “unlit” material and then connecting the albedo, roughness, metallic, and normals maps accordingly which worked until I got to the normal map. The normal map displays as dark blue instead of light purple. Does anyone know why this is or how to fix it?
Hi, you may have already figured this out, but if you are using the actual normal map, Unreal will have changed some settings so it’s usable as a normal map instead of as an image texture, like you’re trying to do with your renders.
Most notably, the Use sRGB checkbox in the texture settings will be unchecked. You can try checking that and see if the normal map displays as you expect. Note that if you use that texture as a Normal map while the Use sRGB checkbox is checked, your model will not look correct.
If you want to use the Normal map while also displaying it as a texture, you’ll have to import it again, to a different location from your actual Normal map and this time, when Unreal asks if this is a Normal map, tell it No and it should display as you’re expecting.
