How do I render on-screen video in render queue (as opposed to realtime)?

I am relatively new to UE5 (the last year) and am building out a scene for eventual video export. In this scene, there is a video playing on a screen (around which there will be actors). When I perform a test render, the video which would otherwise play during realtime mode does not actually render out in the movie render queue.

I’m sure there is something else I need to add to my blueprint. And while I’d love an answer to the problem, I’d settle for being pointed in the right direction.

Thanks,
Matt