Im trying to use Mixamo animations in Unreal, but the materials gets lost. so what i have to do is import the Mixamo animations to blender, parent my mesh to the armature, then export it to Unreal. The problem is that Blender adds an extra bone, which causes problems for me. is there a way to remove the bone in Unreal or make Blender not add it?
If you rename it as āArmatureā it will be ignored. In your case, rename it to ārootā and give it another try.
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Working with Mixamo may require a proper root bone added in Blender.
Mixamo to Blender to Unreal Engine 4 - āproperā rootmotion animation - YouTube
I really just want the bone gone so I can get āHipsā to be the parent bone.
Rename it as āArmatureā in Blender and reimport to a new file. Do not overwrite existing mesh because the skeletons will be different. Keep in mind that without a root bone in the bone hierarchy, you may have problems with root motion animations in UE4. Not sure if this is still an issue in UE5.
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