How do I remove one UI widget without removing all of them?

Hi, I would like some help with fixing this problem with the UI. As you can see, when I overlap the box collision it shows the text. However, it stays on screen the whole time without disappearing. I don’t want to Remove All Widgets as it would turn my health UI in the top left off as well. How do I remove one singular UI widget from the screen.

This is the blueprint for the box collision

you can drag from the Widget return pin and use RemoveFromParent after the delay.

you could also put that logic directly in the widget so it removes itself after X seconds