How can I adjust the character’s walking and sprinting audio in UEFN? I understand that I might need to modify the animation blueprint to remove or alter the event broadcast related to character movement. Can you provide guidance on how to do this?
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Anyone have any ideas?
I would really like this as well. Not all games want to hear (or see) footsteps. I would like to experiment with mono audio on footsteps - so that you can hear when someone is near, but not from where. Would feel great to not need to wear headphones all the time.
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Nothing on this yet? I was hoping to put this into a class or team.