How can I adjust the character’s walking and sprinting audio in UEFN? I understand that I might need to modify the animation blueprint to remove or alter the event broadcast related to character movement. Can you provide guidance on how to do this?
Anyone have any ideas?
I would really like this as well. Not all games want to hear (or see) footsteps. I would like to experiment with mono audio on footsteps - so that you can hear when someone is near, but not from where. Would feel great to not need to wear headphones all the time.
Nothing on this yet? I was hoping to put this into a class or team.
