Hey everyone! if you aren’t too busy need little help with a banding /artifact problem on textures. When I import a image texture it appears correct with smooth gradients and looks as it should on meshes. However, when I hit SAVE, it adds banding and artifacts to the texture. No matter what compression stetting I hit it doesn’t fix it so thought I’d ask here. How can I retain the desired smoothness when it saves?
Any help would be amazing! I know I can emulate this specific texture in the material it’s self, this is just for demonstration purposes. I plan to have a lot of painted cards with specific art styles in the backgrounds of my game.
Thank you,