How do I remove Banding on imported Textures?

Hey everyone! if you aren’t too busy need little help with a banding /artifact problem on textures. When I import a image texture it appears correct with smooth gradients and looks as it should on meshes. However, when I hit SAVE, it adds banding and artifacts to the texture. No matter what compression stetting I hit it doesn’t fix it so thought I’d ask here. How can I retain the desired smoothness when it saves?

Any help would be amazing! I know I can emulate this specific texture in the material it’s self, this is just for demonstration purposes. I plan to have a lot of painted cards with specific art styles in the backgrounds of my game.

Thank you,

Have you tried turning off compression?

334042-screenshot-1.jpg

hello!

Maybe it’s a bit late, but I hope it helps others:
change the Compression settings from ‘Default’ to ‘BC7 (DX11, optional A)’

This makes a bigger package but removes all the banding created by the compression, that cannot be seen in photoshop or other platform.
compression_settings

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Thank you so much for posting this solution! This makes a huge difference.