How do I remove a split-screen player?

Sorry for the late response but I figured it out - with help from the ShooterGame example. At the time - it had to be done in C++ it seems.

void AMultiplayerGameMode::RemoveSplitscreenPlayers()
{
	const int MaxSplitScreenPlayers = 4;
	ULocalPlayer* PlayersToRemove[MaxSplitScreenPlayers];
	int RemIndex = 0;

	for (FConstPlayerControllerIterator Iterator = GEngine->GameViewport->GetWorld()->GetPlayerControllerIterator(); Iterator; ++Iterator)
	{
		// Remove only local split screen players
		APlayerController* Controller = *Iterator;
		if (Controller && Controller->IsLocalController() && !Controller->IsPrimaryPlayer())
		{
			
			ULocalPlayer* ExPlayer = Cast<ULocalPlayer>(Controller->Player);
			if (ExPlayer)
			{
				PlayersToRemove[RemIndex++] = ExPlayer;
				Controller->PawnPendingDestroy(Controller->GetPawn());
			}
		}
	}

	for (int i = 0; i < RemIndex; ++i)
	{
		
		GEngine->GameViewport->RemovePlayer(PlayersToRemove[i]);
	}
	
}