How do I recompile/reload modified editor plugin without restarting editor?
Compiling plugin from visual studio doesn’t seem to update the version used by editor.
And if I go to “modules” and click reload or recompile, that doesn’t seem to do anything -> editor seems to be using old version of the plugin till I restart the editor.
Unreal engine version 4.9.
I’m not sure what do you asking. Can you show me the ScreenShots?
I seem to remember that hot reload doesn’t work with plugins.
That’s a pity.
At least editor doesn’t take too long to restart.
HateDread
(HateDread)
October 20, 2015, 11:40pm
6
Yupp, this has been slowly driving me crazing when developing 90% in plugins
Welcome to my world. Mind you, I live in the local debugger and I think that may play a part in it.
I’m 100% sure that plugins won’t be hot-reloaded even where’s there’s no debugger attached.
Anyway, I’ve finished my plugin, so plugin hot-reloading is no longer an issue. For now, anyway.
EDK
(EDK)
October 24, 2015, 11:23am
9
If you wish to see any of the modules, including your game and plugins, that are available, select Window > Developer Tools > Modules.
From here you can load, unload, reload and or recompile any of the modules currently available to the editor.
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I tried that long time ago, pressing “recompile” and “reload” does not actually reload plugin, and engine continues to use old version.
Anyway, I finished my plugin, so I’ll be unsubscribing from this thread. Perhaps eventually epic will add hot reload support for plugins as well.
dnsl48
(dnsl48)
February 4, 2022, 5:48pm
11
EDK:
If you wish to see any of the modules, including your game and plugins, that are available, select Window > Developer Tools > Modules.
From here you can load, unload, reload and or recompile any of the modules currently available to the editor.
Works like a charm, thank you!
Roadified
(Roadified)
May 2, 2022, 12:11pm
12
Thank you, this worked fine.
Maybe it is possible to somehow create a custom editor button to “Recompile” selected plugin?
jakeduan
(jakeduan)
October 7, 2023, 9:23am
13
I find the Modules here in UE5:
Tools > Debug > Modules
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