How do I relate blueprint scripting to code?

I’ve watched a lot of the beginning tutorials on the engine, UI, particles and asset management, but the blueprints is where it gets confusing. Trying to figure out how to link every thing together by binding different aspects of an asset. It’s just hard trying to know where everything “talks” to each other. Once I get more familiarized with coding, more than likely c++. How would I convert what I’ve learned to blueprints? I understand c++ is faster but unless I need to squeeze every ounce of optimization out of my game, I’ll probably go with blueprints because I like the system, thanks for your help