I’m very new to Unreal Engine. I followed a tutorial by ‘UnrealCG’ to make my character push grass/wheat aside when colliding with it, however, I don’t think i’m referencing my FP character correctly as the tutorial worked immediately with a 3rd person character reference from the world.
It stopped the error happening so I assume it worked! Although it still isn’t making the wheat move. Is it perhaps a collision option that I’m unaware of?
Here’s the re modified blueprint (Hope I got it right)
Thanks for the tips.
Should I set the wheat to trigger, and if so, which nodes would one use to check whether your FP character is colliding with the wheat?
I’ve been attempting to do as you said, unfortunately to no avail.
It doesn’t really matter what you use as long as the collision setting you apply overlaps pawns. And the nodes you use are “on overlap” and “cast to (whatever your character is)”