Hi. Im using the Download Image blueprint node and whenever the image path has a folder with a space in the name, it fails getting the image. I’ve understand theres something about space on directories and programming so i tried googling and tried everything: adding quotation marks, the backslash to escape character, etc. nothing works. Please help I also can’t find anything in the documentation about this.
I’m thinking there’s a solution because what if there are games that want to the player to upload someting from his pc or device? Surely someone has made a way around this right?
Thanks for the reply. I actually learned how to do this through your tutorial. that is so weird. It still doesn’t work on me. but when i remove the spaces and rename the folder where the image is at to contain no spaces, it successfully imports. I can’t replicate how you did that. Am I missing a plugin or something? What version are you using? I’m using 5.1.1.
Are you getting the wrong class from the Get All Widget Of Class, alternatively your texture parameter value is perhaps incorrect?
Also, try without the Event Tick, if it constantly gets the image it perhaps messes things up. It is getting the image asynchronously which means that getting it over and over can cause issues, especially from a Tick that runs every frame.
Change it to be all forward slashes as well and try all backwards slashes. Try a different drive as well.