I am setting up a widget in the Parent character BP. The way I want this to work is to reference a data structure for the Child character, but it wont compile.
The parent class needs to have ALL the variables, structs used in code. Build the logic, create a child actor. When referencing the child actor do not cast to the child specific class. Cast to the parent class.
After casting to parent class the values from the child will be available.
I figured out the problem, they went Instance Editable.