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How do i reference a single camera actor in UMG?

My idea is i want to make a rotation when i press a button in umg so when i press the button it will change the rotation of the camera using lerp so it would be smooth

Not enough detail in here to suggest something specific.

  • we don’t know whose camera
  • what space it operates in
  • we don’t know how much to rotate
  • we don’t know if you want duration included or simply arrive at target rotation
  • on top of that, the title is about referencing and the body about rotating it

Here’s something generic, perhaps you can adapt it to what you need:


If you only care about the camera we’re looking through, rather than a camera component, you could get its reference from the Camera Manager.