Hi everyone,
I’m working with the Mutable plugin in Unreal Engine (via the Customizable Object system) and I’ve hit a roadblock trying to use a Component Switch to dynamically select a body mesh in-game.
What I’m trying to do:
- I’ve created a Customizable Object with a
Gender
parameter. - Inside the Mutable graph, I use a Component Switch to choose between two skeletal meshes (
BodyM
andBodyF
) based on that parameter. - In the Mutable preview, it works perfectly — the correct mesh is shown depending on
Gender
.
I’m using a Customizable Skeletal Component, and I want to set the Component Name
so it renders only the switched body mesh.
If I set:
Component Name = "BodyM"
or
Component Name = "BodyF"
…it works — but that hardcodes the gender. I want to reference the output of the switch, not the individual options.