How do I reference a Component Switch output in Mutable from Actor BP?

[Project Files]

Hi everyone,

I’m working with the Mutable plugin in Unreal Engine (via the Customizable Object system) and I’ve hit a roadblock trying to use a Component Switch to dynamically select a body mesh in-game.

What I’m trying to do:

  • I’ve created a Customizable Object with a Gender parameter.
  • Inside the Mutable graph, I use a Component Switch to choose between two skeletal meshes (BodyM and BodyF) based on that parameter.
  • In the Mutable preview, it works perfectly — the correct mesh is shown depending on Gender.

I’m using a Customizable Skeletal Component, and I want to set the Component Name so it renders only the switched body mesh.

If I set:

Component Name = "BodyM"

or

Component Name = "BodyF"

…it works — but that hardcodes the gender. I want to reference the output of the switch, not the individual options.

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