The most obvious way: you can use OtherActor
and OtherComponent
inputs of the event to access the other actor that has overlapped with this one. You can cast these parameters to Brake Sphere and get the Pipe Sphere component.
The most obvious way: you can use OtherActor
and OtherComponent
inputs of the event to access the other actor that has overlapped with this one. You can cast these parameters to Brake Sphere and get the Pipe Sphere component.