I’m trying to create an option for the player to morph the character model. I’m trying to create a mini editor using a pawn. However, I don’t know how to reference the character in the widget while being in the pawn.
How do I reference a character in a widget blueprint while in posession of a pawn?
Both can be Casted to your specific class if needed to.
from the sound of it your initially the character then while doing the editing in a widget your possessing a pawn, is that right? then you want the widget to affect the character with the changes once finished if im getting you correctly. in this case i would create the widget and set a variable within it to reference the character, then once thats done you can posses the new pawn. this will give you a simple way to affect the right character as well as a easy way to reposses the character once your done with the editing.