Figured it out. If you select simulate then go to possess the player it wont show anything! You have to select play in selected viewport to see anything. Also they disabled the blackboard stuff from appearing when in simulation
GameplayDebuggerModule.RegisterCategory("BehaviorTree", IGameplayDebugger::FOnGetCategory::CreateStatic(&FGameplayDebuggerCategory_BehaviorTree::MakeInstance), EGameplayDebuggerCategoryState::EnabledInGame, 2);