I’m using a forked version of the 4.24 engine off of github which has some extra rendering features I need, however the engine and all the source files come out to something like 130gb in size compared to the 30gb of the official binaries. Is there some way I can build the fork I’m using into something similar in size to the binaries so I can free up 100gb? Additionally, is there some way to create an exe installer that I can share with my team rather than having them all download the UE4 source files?
For anyone wondering about this in the future, this tool will take care of it
https://forums.unrealengine.com/development-discussion/engine-source-github/105030-tool-create-your-own-binary-build-for-your-team