I’m helping make a mod for the PC game Satisfactory. The devs use a type of faux glass, what the heck is that? Or is it named fake or faux Idr, (I can’t extract the uassets from the game as uassets, only textures, and SK_meshes and SM_meshes) for a material they just made up?
Is this just a material specific to the game/devs themselves, or there exists a kinda fake glass/refractive and/or reflective material I can use in my master material setup? They are using a proprietary form of 4.22…but I think it only changes some header files or something that allows things to work in game.
Thank you for any direction.
Have you seen what it looks like in game?
Can you post the material? Or is it hideously complex…
The modders are allowed to rip the geo, and the textures, but there are a lot of “textured” assets in the game that only use UE4 master materials or their instances. This is the case in this instance. It looks like a like blue glossy texture. We are given the UE4.22 CSS to work with, but not those material assets they use in the game…I use uModel to rip the stuff and animations.
Satisfactory also uses reflection maps which makes no sense to me, but I use the OneMinus node to invert the map and shove it into the specular (I hope that’s ok, it seems to work!)
Hmm, no idea really. I notice from googling that the term faux is often associated with fake stained glass, that could easily be blue…