For my bachelor thesis I would like to statistically evaluate the performance of different scenes in my game. Ideally I would record the CPU and GPU frame times for exactly 1000 frames and store the results in a text file (e.g. results.csv) so I can plot them and compute their mean and standard deviation.
The stat startfile command would be ideal if I could find a way to parse its binary output files…
Isn’t there a way to export the data recorded by Unreal Insights (Tools->Unreal Insights)? Or could I somehow record performance statistics via C++?