how about just 2D XY coordinates instead?
What I’m trying to do is make the texture small and center it on the cursor location by feeding it either aforementioned alpha mask or the relative space coordinates.
This is how I’m generating the alpha mask I’m talking about, i feed it the relative coordinates of the cursor click trace on the model, and generate a sphere mask from it and the uv unwrap.
And this is the location data being sent to it.
It works, as in accurately displays the sphere mask on the mesh where I’m clicking, however i’m trying to make it a texture instead of just a sphere mask.

