How do I randomly moss a texture over a bark texture?

I have a great bark material I’ve created with different maps n speculars n all that jazz…and then I also have a really nice moss texture I’ve created…I’d like to have the moss kind of just…randomly place itself all over the bark texture to give it that realistic mossy tree look…could someone walk me through that??

thanks!!!

Just basically trying to randomly blend these two textures together…what exactly do I need???

There’s multiple ways you can go about doing this.

1.) You can make a master material that will allow you to be able to vertex paint the moss on any model:

2.) Set up a material with an up vector, so the moss will always be on the top side of whatever mesh it’s on:

3.) Create a seamless tileable masking texture for the moss to be applied to the bark.

The first option gives you the most freedom, but the 2nd option gives you faster results with variety.

Ok excellent!! Thanks! I’ll look into all this and it will get me started. :slight_smile: