How do i randomize this material animation in the WPO?

I have this mesh that i merged together as one.
I cant have it split. Must be one.
Then i animate it in WPO in the Z axis.
But i need to apply some type of calculation so that they animate slightly different.
So for example the cube goes up a bit before the sphere.
So a bit randomized. It doesnt need to be perfect, it just needs to give that illusion.
I know this can be done with vertex colors.
But this is to be applied to a thousand more cubes. So i would prefer to avoid going that route.

If you made them instances, you could use ‘per instance random’ :slight_smile:

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I know :slight_smile: but the exercise is to make it without instances. So maybe i dont know

i think this can be done with uv maps ?

But… it’s more efficient than a map full of meshes… :thinking:

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Is it really? So say you have some 50 meshes. Wouldn’t it be better if we could merge them into one? Thats the caveat. I know HISM kind of do that. But this is a bit better i think.

Here’s the solution :smiley:

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