How do i randomize my sound after a kill, now i have them playing all at the same time
put them in an array then use the random function to pick which number is chosen, then play that sound
you could use a random number generator, link up your trigger to it, then make X amount of triggers that go off when it hits there number. but yes an array then random function via verse would be easier this could just be a different approach using visual devices instead of code