How do I pull objects towards the player character?

I have decided to sit down and work on the game that has been floating around in my head. I’ve already got some tutorials showing how to create an endless wave type game much like COD Zombies and such. Play style will be in 3rd person and the player will have the ability to do magic. But that is where I am stuck. In the game, at certain points, the player can initiate a sort of God Mode when a progress bar is filled up. And in order to fill it up, they must collect Mystic Energy from slain enemies.

I want it set up in such a way that when the player get’s close to an enemy’s corpse, that Mystic Energy is pulled towards them and absorbed to fill up the bar. How do I go about creating the blueprint to do just that? I know how to add in the widget and such.

Hi

You’ll need to know about the UMG:

How to display a progress bar:

A good way to suck the energy from enemies would be a particle system:
You don't have to write this from scratch, I wouldn't to be frank, just get a likely looking asset, this is good and free:

The code to trigger the particle system could live in the player BP, or the level BP, and would be based on distance from the player to the enemy:

and

Phew…