How do I provide C++ with a class to spawn an object from the editor?

I’m not deriving from actor because this is basicly only a utility class but I want it exposed to the editor as an option to select so I thought I had to derive from UObject, the turtle class is a utility to create points for a procedural mesh component so while I’m not technically putting this in an actor it does go into actors to be shown in the world but none of my objects need an actor component but rather go into actors.