I have a character rigged with the UE4 female mannequin skeleton, from the documentation it should be straightforward Third Person Template in Unreal Engine | Unreal Engine 5.0 Documentation but this isn’t working, the character moves but has no animations.
hi,
when you switch characters it can be that the animation bp is set to none… is there any ? if so, open it up and look if you can see warnings / errors… if something is wrong with your skeleton (maybe the ik bones are named UpperCase like ue5), the foot ik section should pop up a warning…
hope this helps you
cheers
Hey @3Dcolby1! Welcome to the forums!
Just so we have all our bases covered, have you gone through the process of setting up IK for your skeleton and retargeting all your animations, and ensuring that your animation blueprint for your new character?
Any additional specifics you provide will go a long way in solving your problem.
hey thanks for the reply, I didn’t know about the need to retarget, so I’ve followed some docs to make a bp for it but I’ve ended up with some wonkyness
the only options I get are the “IK_mannequin” and “IK_UE4Mannequin” this is the best I could get out of it. From what I can tell, it’s adding in new bones across the waist that it’s automatically weight painting to “handgunIK”.
@AustrianMunzter I’m getting no errors, and I’ve tried most options for the anim class node (I think that’s where the option is)
Hey @3Dcolby1!
If you are having issues with retargeting, check out this non-Epic affiliated step by step tutorial. This could help make sure you are getting everything correct for your retarget and you will most nicely need tweaking before it is 100% done. The choices will be the UE5 Mannequin (manny and quin) or the UE4 mannequin but more than likely you will want the UE5 ones. You will need to make a retargeter for what ever model you plan to take animations from.
I hope the above is the solution you need!