I have been trying to generate terrain using ProceduralMeshComponent but when I try to include the header file it says
> cannot open source file “ProceduralMeshComponent.h”
The GENERATED_BODY() is also throwing an error saying
> this declaration has no storage class or type specifier
I have attached my build.cs and .uproject files. After updating these files I rescanned the project by right clicking on my project name and the clicking rescan solution.
I have checked that the plugin for ProceduralMeshComponent is enabled.
I am new to unreal and know what to try next.