How do I properly Build a Level in Lyra

Thank you for the response. I’m facing an issue where the _BuiltData file is missing because I cloned this project from another. I’m trying to build the L_Expanse level, but it’s not creating a _BuiltData file. So, when I try to package the project for release, it fails because it can’t find L_Expanse.

I recently included the _BuiltData in my GitHub repository and re-cloned the project. But I’m still curious why selecting Build > Build All Levels wasn’t generating the _BuiltData.

After adding the _BuiltData file, I can now Build All Levels with new actors, package the game, and the final game includes these actors. Despite receiving 500 warnings, everything looks okay. Still, I’m concerned about possible future problems.

I’ve verified that my ShooterMaps plugin includes the dependencies you identified. Are you suggesting that the warning comes from using assets not included in the ShooterMap plugin’s dependencies? If so, why would Lyra be shipped this way, and/or how was the map managed during its development phase?