How do I procedurally spawn physics enabled actors without them taking off like a rocket into the sky

As per the title, if I spawn an actor at run time with physics enabled they tend to pop off the landscape. If I don’t simulate physics the stay put, but if I then turn simulate physics on after they have spawned they pop off again.

I am obviously making some simple mistake but I don’t know what it is

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The issues was the spawn actor when set t o"Try to adjust but always spawn" will sometimes spawn overlapping actors

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Can you be more clear? Do you need Try to adjust ON or OFF?

I needed to change the code to make sure the actors were spawned far enough apart to not overlap as the spawn actor node doesn’t actually work when trying to avoid spawn collisions

Ty. Im having a problem like yours, but different. I’ll need to post as a question later.